December 15, 2025

One Of Ps5’s First Great Games Is Absolutely Free

Many of the collectibles in the game are Sony logo303  consoles and accessories, and there are tons of nods to older titles. Doucet also talks about how they spoke to other PlayStation and third-party studios to bring their characters and props into the game too. These demos were meant for PS5 game developers, to help show what the new console was capable of and some of these demos led to ideas that we’ve already seen implemented in PS5 games. Golden coins are collected across the level to use for other things outside of Cooling Springs and you’ll also find “artifacts” which are all pieces of technology from various points in Sony’s long history of video games. In the Cooling Springs section I found all three models of the PlayStation 3 and the PlayStation 3 Move Sharpshooter rifle that was used for games like Resistance 3, Killzone 3, SOCOMO, Time Crisis, and others. When you find an artifact a detailed 3D model pops up that you can zoom in on and spin around by twisting the DualSense in your hands.

Astro’s Playroom

I’ve been playing on PlayStation for pretty much as long as they’ve been around and seeing every single one of these things kept a smile on my face while I was playing. Trust me when I say you should go into this game seeing as little about it as possible. Astro’s Playroom comes pre-installed on every PlayStation 5, so when you first start it up, you may assume it’s a tutorial designed to introduce you to the system’s capabilities. Yes, the game is a great showpiece for the PS5’s DualSense controller, applying its haptic feedback, adaptive triggers, and motion-sensing technology to a variety of inventive situations. But Astro’s Playroom is much more than a tutorial; it’s a joyful and polished platformer that ushers in a new generation of PlayStation hardware with a big smile. In Astro’s Playroom, the adaptive triggers come up a lot, but the most obvious demonstration of them is when Astro hops into a spring suit.

GPU Jungle appears to take inspiration from Inca-like architecture and ruins. From the moment you take over and start moving the tiny robot around, there’s a noticeable difference between this game and others of its ilk. The DualSense is doing an incredible amount of cair78  work, and it’s immediately apparent. You can feel the weight of Astro’s feet as he walks around the room, as well as the thrust of his jetpack. For a moment, you feel as though you really are controlling a tiny little robot.

It’s inspired by the cooling systems inside the PS5 and has a theme that blends the tropical with the frigid. After the credits are finished, you’ll be surprised with one last gift. You’ll receive the 4 final artifacts, which include the 3D Pulse Wireless Headset, HD Camera, DualSense Wireless Controller, and the PlayStation 5 and the trophy will unlock. Once, you found all the required artifacts, go to the PlayStation Labo and you will see 3 artifacts hanging from the ceiling. Climb up the ladder from the PS2 and jump from gun to gun until you stand on the PS VR Aim Controller.

You’ll see his words on GamesRadar+ from time to time, and he works as Entertainment Editor at our sister site Space.com. “We’re not giving ourselves any limits. If good people want to join Team Asobi then we will be wiling to talk to them,” he added. “There is always stuff to do. There is always new projects to begin. We are not limited by any money or time. If we could double the studio just like that, we would find work for everybody.” Unlike the free-to-play Astro’s Playroom, however, this new game will be a full commercial title “and our biggest to date,” Doucet said. The Gran Turismo Special Bot’s glass container will have some directions printed beneath it hinting at how to solve the upcoming puzzle.

Removing only the light bar and renaming the Share Button to the Create Button, it features new haptic feedback motors in the handles for much more precise vibrations. The triggers were redesigned into “adaptive” triggers that provide force feedback during gameplay. The insides of his arms comprise hidden ziplines, which release whenever Astro falls off a tight rope, (preventing him from falling all the way down). His antenna has an umbrella function which automatically works when it rains. One of the unlockable displays in the Gatcha Game is a house-shaped outline, which gets you the “Honey, I’m Home!

Appearances In Other Games And Media

See in action a level of Astro’s Playroom, the platformer that comes free with your PlayStation 5 and shows off the cool new features of the DuelSense controller. With non-stop magic, endearing characters and plenty of humour, this is the perfect game for families to enjoy. In one level, I run Astro through a rainstorm, and an automatic umbrella pops up out of his head. Through the controller, I can feel raindrops pitter-pattering as the sound of the storm emanates from within. When Astro walks under an overhang, the rain vibrations stop, but the sound of the rain keeps going inside the controller. Dioramas on the other hand are some of the most satisfying setpieces in the entire game.

There’s even an actual PlayStation 3 complete with a working card bay flap. Really, this ties into one of my favorite things about the game – all the callbacks to classic PlayStation hardware. At one point, you emerge to the sound of the PS3 booting up then, turn around, with the XMB filling the sky around you – it’s a wonderful moment.

These reference Doko Demo Issyo, released for the device in 1999 only in Japan, and developed by Sony Interactive Entertainment. It’s most famous for starring Toro Inoue, also known as the Sony Cat, who wishes to become human. Very early into the Electrocloud level, you’ll spot a jet fighter flying about on the right-hand side of the level.

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In it, a serial killer known as the Origami Killer uses long periods of rain to drown his victims, and uses origami as his calling card. In the second mud pit of Gusty Gateway you’ll find a Bot carrying several crates while being surrounded by crabs. This is a reference to 2020’s Death Stranding by Kojima Productions on PS4, which stars Norman Reedus as courier Sam Bridges in a post-apocalyptic America. In the first mud pit in Gusty Gateway, look in the right-hand corner for a skeleton swinging a sword around with a distinctive shield. The shield reveals that this is a reference to 1998’s MediEvil on PS1 by SCE Cambridge, about the knight Sir Daniel Fortesque being brought back to life so he can live up to his own falsified legacy. The T-Rex was created as a tech demo to showcase how models would appear on a PlayStation 1 screen.

These modifications towards a cuter finish would, in return, put more accent on the light-hearted, humorous nature of the game and that’s how a cohesive style for all cameos would start gelling in. You’ll unlock a final New Generation world upon completing the other four primary worlds. Simply beat the final boss and collect the remaining Artefacts to unlock this Trophy. When you die, there’s a short transition and you’re immediately back in the action thanks to the power of the PS5’s SSD. If there’s a light source, that light bounces off any nearby materials, illuminating them in its glow. Turn the camera to the side and the background fades out, showing off improved depth of field effects.

At the very end of the level, turn around to find a Bot wearing a blue cap trying to crack a safe, who retreats when you get close. This is a reference the Sly Cooper franchise that first appeared in 2002 on PS2, developed by Sucker Punch. This scene refers to his safe cracking skills, and this setup in particular serves as the cover for the European version of the game, where it was known simply as Sly Raccoon.

Psychonauts

Replaying levels is fun enough to find the hidden artifacts and jigsaw puzzle pieces to complete the mural in the lobby, but there isn’t much incentive beyond that. Using the new PS5 hint system accessible from the overlay menu works well to track down tricky hidden objects and should make getting tricky trophies much more manageable in games like this going forward. The closest parallel to Astro’s Playroom that I can think of is Wii Sports. Both are games that were explicitly designed to showcase a new controller.

While the original Street Fighter never came to PS1, Street Fighter II and Super Street Fighter did. To the right of the corridor where you first start mowing down enemies with the Gatling Gun, you’ll spot a Bo wearing a PS VR headset and using an Aim Controller. While the game he could be playing is vague, we’ve gone for Farpoint, a creepy VR game set in space that was a showcase for the Aim Controller. It was released in 2017 for PS4 and was developed by Impulse Gear. After reaching the first Checkpoint in Caching Caves, look for a box frame structure in the ground you can drop into.